Tuesday, January 29, 2008

towards the last milestone

moving towards the final milestone,
i think we've had quite a journey.
p.s. gib i think u can replace the video with a nicer one after we put in chapter 5 and get more graphics (buttons and better close up views)

bumpy and all,
i guess we made it through the ride..

Sunday, January 27, 2008

Video capture of the latest version

Here is the latest version of our demo which I have uploaded onto YouTube.



You can download the demo from here too.

Thursday, January 24, 2008

The last mile

Now that we have hired a full time artist, production speed has been ramped up tremendously since now, most of our time is spent on adjusting our code to add new art and tweaking there and there and some polishing. I am going to create a video capture of what we have by the end of this week, so watch this space.

Thursday, January 10, 2008

New year, new issues

Now with the deadline coming in less than 3 week, 1 unexpected problem cropped up which created a major roadblock in our production pipeline. As our game uses a lot of graphics, we had 2 freelance artists working on the graphics which would be good if everything turned out well. But Murphy's Law came into play. 1 of the artist who was supposed to churn out crucial art assets for the background has been quite slow in delivering. A 3 day task was completed in 3 weeks and in that 3 weeks, I had no update on the art so I was not able to plan or even know what was going on, on his side.

On the hindsight, I should have canned him after he was late for 1 week. Now this artist is on the verge of getting canned from this project, but as he showed us pretty decent art a few days ago, albeit quite late art, so he is still in the project.

Now with the bad news over, 1 good news is that our other artist who has impressed us so far with the speed and quality of her work will be working on this project full time from the 16th onwards. So we expect art assets production to be ramped up tremendously then.